In the first two regions, the pets rarity is written next to its species, while in the third region, the Festival Zones, and the Lost Grove it can be seen by hovering the mouse over the name bar. The Colour of the stars tells you how many Trait points a pet has, and the number tells you the difficulty (or rather, once captured, the amount of Mana the pet has) The stars of a wild sylesti are the go-to way to determine a pets rarity and strength.įor the areas of natural Sylestia- that is, all areas discounting the Lost Grove (which can only be accessed through a mysterious rift-like portal in space time currently located in Astryls Vale and guarded by the Royal Guards)- their Stars follow a simple setup: By solving puzzles correctly, they can fight Bosses and Enemy-owned Elite sylesti (uncatchable)ĭefeating bosses in these dungeons is the only way to find Mythical (Red) equipment.įorsaken Guardian nyvene eggs can be obtained rarely upon defeating Vierna (Final boss of DoF) within a certain number of moves.Īn area accessible once one has defeated Vorpar in Astryls Tranquility it is post-lv60 content, and the only place where Attacks can gain Rank Exp and level up. Wild Sylesti can be encountered in these dungeons, along with regular enemies. An Adventurer can only complete each of the Dungeons once per day. Places such as Trollsblight Caverns, Enigmatic Grotto, and Sweet Blossom Orchard the areas where one can explore Sylestia and find wild Sylesti.Ĭurrently only two Dungeons are available- Nightfall Bandit Dungeon and Dungeon of the Forsaken (DoF). In order, these locations are Esiors Haven, Sanctuary of Saerielle, and Ethernia. The main populous area of each region they provide access to things like Missions, Quests, Healers, and Shops. There are currently three regions available to adventurers of Sylestia- Viridian Meadow, Umbra Forest, and Astryls Vale. There are no direct elemental weaknesses (that is, a Light pet doesnt deal more damage to a Shadow pet, a Fire pet doesnt take more damage from a Water pet, Air doesnt resist Earth, etc.), but rather, in the effects that attack abilities have, they can be either good or bad in certain situations. There are six elements- Air, Earth, Fire, Water, Light, Shadow- and each has its own strengths, weaknesses, and strategies. You cannot put a Sylesti with a higher pet level than your user level in your Party. Your User Level is tied to the highest level a pet has reached while in your stables. If the pet is an Offspring, it depends on the traits of the parents.Įach pet has its own level, which can be raised via battle, EXP orbs, and Missions. They cannot be seen in the genetics section if the pet is Untested, though it is still a 50/50 chance for which trait will get passed down to offspring regardless.Īny Vis which was not Generated, Regenerated, or added to a pet via a Mutator can potentially have a Hidden trait. Uses purple text in the Genetics Section.Ī subset of both Visible and Carried traits it is a second, less dominant trait located in the same slot as a more dominant Visible trait. Traits in trait slots with no visible trait they can only be seen in a pets genetics section if the pet has been genetically tested. Traits that can be seen on a pet Genes are visible from hatching, and Mutations once the pet reaches Adolescence. Mutations are only viewable on the Adult pet art. The three slots that add or alter a physical trait on a sylesti.
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The three slots that alter the physical appearance of a sylesti with markings on their skin, fur, scales, or feathers they are part of the pets physical body. The genetics of Sylesti- each of the six trait slots is made of two Trait Points each, for a total of twelve points. Will be altered as appropriate, once we decide exactly what sections go where.Īlso called: Gene points, Genotype points, TP
#HEXING HEREDITY PETZ 5 HOW TO#
overview of how to use the Advanced Search to find pets. Searching Sylesti 1 & Searching Sylesti 2 basic overview of sylesti species, needs more detail includes (incomplete) list of what levels enemies are in any given area (mostly done) On Philters, Mutators, Disruptors, and others covers the sylesti lifecycle from eggling through adult, including how nurturing works and how it affects maturity hours and stats. covers the way Stats, Traits, and Colours are inherited via breeding needs more detail (does not cover yellow percentage stats) covers snare trap types and how to get them
#HEXING HEREDITY PETZ 5 GENERATOR#
It should provide information on terminology, species locations, pet rarity recognition, breeding and genetics, offspring care, Generator usage, and more. This Field Guide is here to provide information on the native Sylestian species it is intended to help aid in the journeys of a newcomers to these shores (and old-hands, should they need it.)